Multiplayer Support Differences
This page lists everything that is currently not supported in T#
π NetworkBehaviour versus TerraNetBehaviour
For multiplayer games, Unity devs might use NetworkBehaviour
from Netcode for GameObjects or Mirror. In Terra Studio, you must use TerraNetBehaviour
instead. It provides network-specific lifecycle methods & wrappers for multiplayer-enabled GameObjects.
public class MyMultiplayerScript : TerraNetBehaviour {
public override void OnNetworkSpawn() {
// Code for when object spawns on the network
}
public override void OnNetworkDespawn() {
// Code for when object despawns from the network
}
}
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