Use Cases

Discover where you can use Flow to accelerate your Unity LiveOps & game development the most

UI Creation
  • Import this Figma flow and generate the menus for Settings, Shop, and Inventory.”

  • “Create prefabs for Primary/Secondary buttons and hook up onClick placeholders.”

  • “Apply anchors for 16:9 → 20:9 and pack UI sprites into a single atlas.”

Live Debugging

Crash & error debugging

  • “Why did the game crash for users on iPhone 12 during the tutorial level?”

  • “Explain the memory leak causing players’ sessions to freeze after 20 minutes.”

  • “What’s behind this spike in exceptions in Scene_BossFight?”

Performance drops

  • “Why does FPS drop when players enter the Forest level?”

  • “Find out why Draw Calls spiked after the last patch.”

  • “Diagnose stutters happening on Android mid-battle.”

Profiling & Optimization

Snapshots & spikes

  • “Show me where RAM usage spikes across Chapter 3.”

  • “Identify the assets with the heaviest GPU load.”

  • “Detect memory leaks introduced since version 1.4.”

Optimization

  • “Optimize Dungeon_01 scene for low-end Android devices.”

  • “What textures are oversized and should be compressed?”

  • “Find redundant scripts in the Inventory system.”

Game Data Analysis

User flows & funnels

  • “What % of players drop out before completing the tutorial?”

  • “Build a funnel from entering the shop → selecting an item → completing a purchase.”

  • “What’s the most common sequence of actions before churn?”

Complex analysis

  • “Run a regression to see if session length predicts revenue.”

  • “Forecast player retention for next month using past cohorts.”

  • “Which factors most strongly predict in-app purchase likelihood?”

Schema & joins

  • “Which tables store my purchase events?”

  • “Link sessions with crash logs and return top 5 correlations.”

  • “Detect undefined event properties in my analytics schema.”

LiveOps Orchestration

Event management

  • “Set up a double XP weekend event for all players in NA.”

  • “Test different difficulty configs for the boss fight with 5% of users.”

  • “Roll back the Halloween event for APAC due to crash spikes.”

Config updates

  • “Lower health of Boss_Dragon by 15% in real time.”

  • “Swap the loot table for DailyChest in build 1.3.2.”

  • “Test new spawn rate configs against 10% of players.”

Knowledge & Learning

Flow synthesizes Unity, your project context, docs, and live telemetry to answer questions that usually require hours of digging across forums, dashboards, and internal wikis.

Unity/game questions

  • “What’s the best way to reduce Draw Calls in Unity URP?”

  • “Explain how Unity Addressables manage memory on mobile.”

  • “How do you properly clean up after a coroutine?”

Game-specific knowledge

  • “Walk me through the CombatManager.cs script.”

  • “Which prefabs are actually referenced in Scene_City?”

  • “List all monetization mechanics currently live.”

Search Across Project & Data

No parameter is too specific. Flow indexes your Unity project, analytics, configs, and logs so you can instantly retrieve exactly what you’re looking for.

  • “Which prefabs use Texture_4K_Forest?”

  • “Find all scripts that reference PlayerHealth.”

  • “List objects tagged with ‘BossArena’.”

  • “Find all events tagged ‘purchase_failed’ last week.”

  • “Which devices reported GPU crashes in March?”

  • “Show me high-value players affected by the bug in Scene_Market.”

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